Whenever a significant prize-giving event approaches, you'll find a clamor to include fresh award types to honor unsung work and fill the spirits of followers dedicated to specific genres.
Another commentator previously argued advocating for terror-themed awards. That would be fantastic. So would strategy board titles, this being a dedicated supporter's campaign. But they will have to forgive me if I try to elbow in front since similar to blinkered fanatics, I have a cast-iron argument supporting my request remains most pressing above others. The demand is this: We need an award type for logic-based games.
Categorizing Game Types
Organizing artistic expressions isn't exact; opinions vary greatly, and it will always generate discussions resulting in unclear classifications. It's understandable that film award organizations don’t do it. Yet it remains a necessary evil in the world of video games, which are so diverse it's challenging to consider them as a single art form.
To recognize the complete range of gaming accomplishments to receive acknowledgment, while allowing diverse titles to receive proper recognition, specific award classifications remain vital.
Current Gaming Award Categories
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Between them, these award types successfully include a lot of ground, allowing placement for most games within them.
This doesn't apply to logic-based experiences. No suitable classification appears to accommodate them. Think about these recent excellent titles, all very different: structural challenges from a specific release, intense tile-matching of another game, and the sweetly sociological logic puzzles in another game. What category would fit them between these six categories? Simply put, no category fits.
Recognition Challenges
Many instances occur outstanding logic titles released every year without proper recognition during gaming ceremonies, except when they manage to fit classification types such as Mobile Game, Virtual reality experiences, and the highly challenging independent game categories.
- An iconic brain-teaser wasn’t nominated in any category in 2014
- Another creative title received no nominations during that ceremony
- Popular arranging title was overlooked recently
- Only a few puzzle games scraped into niche award types
Value of Brain-Teasers
Commonly they're compact experiences, however the design in brain-teasers is of massive significance. Iconic mobile puzzle games stand as most popular titles worldwide continuing this trend for over a decade.
The legendary block-stacking game challenges well-known building titles competing to become best-selling game of all time; it also contends as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and they are in conversation across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have such difficulty. One could readily select a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude so many good games out.
Restating the point, these include experiences lacking appropriate categories in important events. Puzzle game makers function at the demanding boundary interactive creation, creating some of most fundamental forms of gaming itself. Comparable to film action specialists, they merit acknowledgment. Let’s not keep them waiting decades.