Exploring Fallout, Gaming’s Most Surprising Television Success
The Fallout TV series has come back to streaming services, and it's fair to say that viewers were pleasantly surprised by the quality of its debut season. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it managed to capture multiple facets of the player's journey.
There was Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that incredibly hard; Max, the militant faction initiate, who starts challenging his faction's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the irradiated wastes.
Setting the Stage for Season Two
The show's first season conclusion unveiled crucial details about the culprits behind the atomic conflict that condemned a society in bomb-proof bunkers for centuries. It also posed numerous mysteries unresolved for the next installment – and, on this occasion, anticipations are considerably elevated.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” says Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just don't mess it up’,” adds a key figure from the games. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and different expectations.”
A New Vegas Vibe for Season Two
The second season is set in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the best writing and cast in the series, even if it was somewhat buggy at launch.
“It has a desert vibe, a Mojave vibe, that’s so key to that game,” notes the co-creator. “That parched, desolate Route 66 aesthetic of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists make their way there. However, the creators suggest that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is praised for its tactile feel – its makers ensured physical models and environments were fabricated, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” comments another of the showrunners. “The primary goal of an translation, especially of a video game, is to appear as if it’s tangible.”
Indeed, virtually every element you see on-screen is practical, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were apparently quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by accomplished storytellers who are also dedicated players, alongside the game developers behind the source material. This mutual respect for the universe is clear in the end result.
The new batch of episodes is debuting on a episode-by-episode basis rather than as a full-season drop, representing a shift from the first season. This schedule will foster a altered weekly discussion, something the creators themselves are excited to observe.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”